Torben Ellert Shapes Forza Horizon 6 — What Time Does Forza Horizon 6 Come Out

Torben Ellert Shapes Forza Horizon 6 — What Time Does Forza Horizon 6 Come Out

Torben Ellert says what time does forza horizon 6 come out is less interesting than why Japan took years to reach the series at all. Playground Games kept the country on its shortlist for several Forza Horizon games before it finally built it into Forza Horizon 6, after deciding it was not ready to take on the setting.

“Japan has been on our shortlist for several games now,” Ellert said. “But we just didn’t feel like we were ready to take on the challenge of building it.” That hesitation matches the studio’s wider method: each instalment has involved thousands of photos and hours of video shot on location, plus detailed sky images before a virtual version can be built.

Ellert’s shortlist

Forza Horizon first arrived in 2012, and Japan stayed on the table across several games before the team moved ahead with this one. Don Arceta, the art director, said “with Japan there’s such an expectation [of] what gamers want - it’s a certain version of Japan that they picture.” That expectation makes the setting a higher-stakes choice than a generic open world because the audience already arrives with a fixed mental image.

Kyoko Yamashita worked with the team for three years as a cultural consultant and one time Porsche ambassador, advising on Japan and its racing scene. Ellert said, “Because it’s a culture we see a lot, there’s a temptation to think you know it better than you do,” adding, “Which is why we tried really hard to get people to course correct us if we were drifting.”

Kyoko Yamashita’s three years

The studio also worked with Kyoto-based bodyshop Rocket Bunny and car culture photographer Larry Chen. Chen appears in the game and fronted a series of YouTube documentaries named Art of Driving, extending the project beyond the game itself and into the way the team documented its process.

The car roster includes the Nissan Skyline, Toyota Supra and Mazda RX-7, while the roads include touge stretches such as Hakone Nanamagari and Mount Haruna. Ellert said, “We knew we wanted to do a touge experience, but we also knew that if you get 50 people in a room and ask them to define a touge experience you’d get 50 different descriptions,” before adding, “We’re imposing some class restrictions, delivering interesting liveried vehicles and putting players on to super iconic roads such as Hakone Nanamagari or Mount Haruna.”

That means the studio is not chasing a single official version of Japan so much as its own carefully sourced one. “Someone will go, ‘Oh, that’s not what I thought Initial D would look like in Horizon’ - and it’s like, well, yes, this is our take on that experience.”

Hakone Nanamagari and Mount Haruna

Next