Netflix has released Unhinged, an interactive horror game that turns a player’s smartphone into part of the action. In the game, the phone becomes Ava’s device, and its flashlight is the only thing keeping clues and exits visible as the story unfolds in first person.
The timing is the point. The game is already available to play on Netflix, which means the search around Unhinged Netflix is about what it is, how it works, and why it feels built for a distracted audience. The answer starts with its run time: a playthrough lasts about 35 minutes, short enough to finish in one sitting but long enough to feel like a self-contained horror ordeal.
That short form has a strong cast behind it. Ava is voiced by Zoë Kravitz, who delivers the game’s biggest emotional beats in brief line readings, while Claire is voiced by Sadie Sink and Troy Baker voices the serial killer. David Fincher and Zach Cregger helped develop the game, and the result is less a standard horror title than a tightly controlled experiment in keeping the player locked in place.
It also works because the mechanics do something most screen-time arguments cannot: they make the phone useful. The player uses the handset’s flashlight to spot clues and exits, and the pointing controls let objects be grabbed, including a screwdriver and a nail gun. That means the same device that usually pulls attention away from a show is now the thing holding the horror together. In that sense, Unhinged is a rare game that seems designed to prevent second-screening by making the second screen the whole game.
The scares are blunt, and sometimes funny in the way horror can be funny when it gets cruel. The killer has a scene involving long intestines and later nails Ava’s hands to a table, but the biggest villain may be Claire, who keeps calling at the worst possible moments while the apartment block is dark. The game even doubles back on itself if the player dies, with two police officers deadpanning about the crime scene on a second playthrough. That kind of bleak joke helps explain why the game feels more exact than sprawling.
Whether Unhinged gets a sequel is unanswered, and that is part of the story too. For now, Netflix has something stranger than a typical horror release: a proof of concept for attention spans, built around a phone people usually try to put down. If it catches on, the sequel question will be the easy one. The harder one is whether this is a one-off stunt or the start of a format that can keep people watching for 35 minutes straight.







