League Classic release date moved to 2 p.m. EDT on Wednesday, July 29. The global launch was set for every server except China. That shift gave players a single start time to watch instead of the usual patch-window rollout.
League Classic and Season 3
League Classic was scheduled to bring League of Legends back to an earlier era on July 29. The mode uses Season 3 as a framework, so players will see reverted versions of champions, items, runes, masteries, and the map.
The starting roster includes 60 champions. Forty are original champions, and 20 are handpicked. That setup means the first version is narrower than the full modern pool, which should make the opening state easier to read for anyone returning after years away.
The Council adds champions
Champions will be added through The Council. League Classic also has its own development team, and it will not follow in the exact footsteps that League of Legends did in the past.
That leaves one practical wrinkle for players who track updates closely. The mode was set to go live at the same hour worldwide, but the launch still sat alongside a game that usually moves on patch timing, so the new schedule had to override the normal expectation of staggered availability.
China and the 2 p.m. EDT rollout
The exception for China is the part to watch. Everyone else was scheduled to get League Classic at 2 p.m. EDT, which creates one synchronized launch point instead of a server-by-server drift.
For players, the immediate step is simple: use 2 p.m. EDT on July 29 as the access point, unless they are on China. The only unresolved issue left in the brief is why the release was pushed back in the first place.







