’s Insomniac Wolverine Game Critique says Marvel’s Wolverine on PlayStation 5 is well made, and Liam McIntyre helps make Logan feel well realised. The problem is the fighting: the game’s combat becomes repetitive before the rest of its design can fully pay off.
Logan is supported by exquisite character art, and the review credits McIntyre’s performance with giving him real weight. That gives Insomniac Games a strong lead actor for a moody action game, but the review also says the narrative and emotional arcs lapse often enough to blunt the payoff.
Logan, Sabretooth and Mystique
Marvel’s Wolverine is set years before the founding of the X-Men, with a disenfranchised Logan falling back in with Sabretooth and Mystique. Nathaniel Essex is kidnapped by mutant-hating billionaire Bolivar Trask, whose plan for world domination drives the story while The X Team tries to stop him. That setup matters because the review is not dismissing the game’s ambition; it is saying the narrative has the ingredients for a sharper action outing than the execution delivers.
Players start with dodge, parry, shred attack and leap attack, then unlock new techniques and combos as they earn XP. The review also cites special moves such as the tornado spin and the spiral strike, plus a three-stage rage meter that turns Wolverine into an almost indestructible machine of carnage at full strength. Those systems should create escalation, but the review says they rarely force the player to be creative or experimental.
PlayStation 5 combat limits
The combat is described as smooth and empowering, which is the kind of baseline a PlayStation 5 superhero game needs. The review says the fights often feel like a chore anyway, because repeated parrying, linked shred attacks and leaps can carry most encounters on the default difficulty setting. That is the central mismatch: the game gives Logan a brutal toolkit, then lets players lean on the same loop for too long.
The review compares the structure to 80s beat-’em-ups and PS3 brawlers, and says similar melee games such as Devil May Cry and Bayonetta offer deeper systems and more diverse enemy types. Boss battles also come in for criticism, with the review calling them extremely familiar and at times clichéd. For Players of Marvel, the practical takeaway is plain: this is a Wolverine game with a strong front end and a combat model that may not stay fresh deep into the run.
Insomniac Games and Spider-Man
Insomniac Games warned players to expect a more tightly structured environment than in the Spider-Man titles, and the review says that shift is part of why the project was always going to be judged against a tougher standard. Spider-Man and Peter Parker gave the studio a broader superhero rhythm; Marvel’s Wolverine leans into a darker, bloodier lead and a tighter frame. The review suggests that tradeoff works on presentation, but not enough in the battles.
That leaves a clear reading of the game’s first major critical note: Marvel’s Wolverine has a strong Logan, but the repetitive combat may cap how far it can travel. If later player reactions match the review, the biggest issue will not be the character work — it will be whether the same fight loop can sustain a full PlayStation 5 release without wearing thin.







