Seth Macy says Minecraft Dungeons 2 adds a jump button

Seth Macy reviews Minecraft Dungeons 2 as a brief sequel that adds a jump button, more armor slots and the Sift.

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Seth Macy says Minecraft Dungeons 2 adds a jump button

Seth Macy says Minecraft Dungeons 2 is brief enough to finish in an afternoon, but the sequel still changes the formula in a few specific ways. The added jump button, deeper character customization and the Sift give the ARPG more room to move than the first game.

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Seth Macy on Minecraft Dungeons 2

“Minecraft Dungeons 2 is a brief, forgettable ARPG that’s as thin as they come, from its barebones story to its shallow gameplay, and you can see almost all it has to offer in the span of an afternoon.” That is Macy’s blunt read on the sequel, and it is hard to miss the businesslike part of it: the game is short, simple and built around repetition more than systems.

He also says, though, that the sequel is not empty. The extra customization, the new jump button and the Sift are real additions, even if they do not turn the game into a major reinvention of Minecraft Dungeons.

Armor slots and jump button

The clearest mechanical change is the armor setup, which rises from one slot to four. That gives players more room to shape a build instead of wearing a single piece and moving on, and it nudges the sequel closer to a proper loot loop without leaving the easygoing structure behind.

The jump button does more than let the character hop. It adds platforming and light puzzles, and it unlocks a new jump attack. The original did not have that button at all, so this is the one feature that changes how players move through spaces, not just how they hit enemies.

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The Sift in seven hours

The roughly seven-hour story follows an unnamed hero fighting an evil cabal of Illagers, who gain access to a new dimension called the Sift. That gives the sequel a firmer narrative frame than a bare dungeon crawl, even if the review still calls the story barebones.

Macy’s own bottom line is the useful one for anyone deciding whether to spend time on it: “if you’re looking to spend a mindless night or two swinging swords with your friends, you could do a lot worse than this.” For players who want a simple co-op dungeon crawler, that is the real pitch. For anyone expecting a deeper ARPG, the afternoon-length structure is the warning label.

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Entertainment writer covering Hollywood, streaming platforms, and award seasons. Twelve years reviewing film and television for major outlets.