Value Of Death arrives through Valor Mortis as a 20-hour campaign built around William, a soldier in Napoleon’s army who keeps coming back from death as many times as needed. In IGN’s review, that premise gives One More Level’s first-person soulslike a rare hook, but the finish is uneven.
William in Napoleon’s army
William fights through a bleak alternate-history Napoleonic era after Napoleon defeated his enemies at Waterloo. He is not just a standard melee lead: the game gives him BioShock-like magical abilities from a corrupted left hand, then layers sword fighting, spell slinging, firearms, and wall-running into the campaign.
The setup matters because it is the part of One More Level Games Sets Oct. 13 Playstation Plus Premium: Valor Mortis Trial that most clearly separates it from a routine soulslike. The review treats the first-person perspective as more than a gimmick, since it forces every combat read, dodge, and shot to happen inside the same tight view.
IGN on the combat mix
IGN describes Valor Mortis as original, and that word fits the structure more than the execution. The game’s mix of blades, spells, and guns gives players several ways to move through encounters, but the review says those ideas do not always come together smoothly.
That friction shows up in the campaign’s rhythm. The same review says the story lands as a fairly generic war-is-hell message, so the game leans on mechanics and setting to carry momentum while the writing stays familiar.
Egypt, Spinx, and the rough edges
The review also points to a cave sequence in Egypt involving a Spinx thing, which reinforces how hard the game pushes its alternate-history frame. Even so, the strongest impression is not the setting work; it is the instability around it.
A 20-hour campaign with numerous bugs and crashes can still hold a player’s attention if the systems feel clean, but IGN’s assessment says Valor Mortis does not reach that point consistently. For Players of Valor Mortis, the practical read is simple: the game’s ambition is real, and so are the technical problems that can break its flow before the credits.
William’s value to the pitch is that he keeps returning, and the review makes clear that the campaign depends on that loop of death and recovery. The unresolved question is how severe the bugs and crashes will feel across the full 20-hour run.







