Five Pax indie demos stood out at PAX Australia

PAX Australia in Melbourne drew a two-hour Alien Isolation 2 line, while five indie games from Oceania offered hands-on demos and December release.

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Five Pax indie demos stood out at PAX Australia

PAX Australia last weekend turned Melbourne into a queue for attention, and the longest one the writer saw was a two-hour line for Alien Isolation 2. The bigger draw, though, came from five indie games from Oceania that were playable on the floor, a reminder that the convention’s best discoveries were not always the loudest ones.

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Cooking for MA! at PAX

Cooking for MA! from Tuatara Tea Party built its pitch around food and memory. The demo mixed cooking mechanics similar to Venba with a top-down exploration mode reminiscent of the original Pokémon games, then pushed that structure into a story about preparing food for a grandfather’s memorial service and moving through a spirit world with a bereaved halmeoni.

The setup gives the game a sharper edge than a standard comfort-food RPG. Instead of treating the kitchen as decoration, the design uses each action to carry the family story forward, which is why it stood out in a hall full of playable previews.

No Humanity and December

No Humanity - InternShip leans hard into motion and chaos. It is a physics-driven bullet-hell survival roguelite that casts the player as a free-floating intern in a Rick & Morty-style world, with the immediate job of defending a drillship on its journey to find the last remnants of humanity.

December is the only launch timing attached to that demo, and that makes the game the one with a real near-term window for players who want something after the convention. For anyone sorting through the floor’s indie slate, the difference between a vague release and a month matters more than the genre label.

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My Arms Are Longer Now

My Arms Are Longer Now went for comedy first, then puzzle design. It begins with the player crawling out of a vent on a moving train, then turns the scene into a heist around a passenger’s briefcase while a barking dog keeps that passenger from enjoying a nap.

That small, controlled setup is exactly what made the hands-on slot worthwhile at PAX Australia. The writer chose indie demos instead of waiting in the two-hour line for Alien Isolation 2, and that tradeoff produced a cleaner read on what these smaller projects are actually selling: distinct mechanics, short-form comedy, and a chance to be noticed before the crowd moves on.

Oceania's five-game showing

Five indie games were enough to make the roundup feel curated rather than exhaustive, and that is the point of a convention floor visit like this. The playable selection gave Melbourne attendees a quicker route to new releases than standing in the biggest queue on site, and it put Tuatara Tea Party, No Humanity - InternShip, and My Arms Are Longer Now in front of an audience that had already come to look for the next thing.

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Arts writer and cultural critic covering theatre, fine art, and the independent music scene. Regular contributor to The Atlantic and Rolling Stone.