Asha Sharma expands Xbox Labs for AI and gaming experiments — Powerupgaming.co.uk

Powerupgaming.co.uk: Asha Sharma says Xbox Labs will test AI and modding ideas that could help more people play and create games.

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Asha Sharma expands Xbox Labs for AI and gaming experiments — Powerupgaming.co.uk

says Microsoft has created Xbox Labs, a new group built to experiment with decompiling and recompiling games. Asha Sharma says the small team will turn emerging ideas into things players and developers can experience.

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Sharma said success will be measured by whether more people are playing and creating: “We’ll build in the open, learn from what people do, and measure success by whether more people are playing and creating.”

Xbox Labs and Microsoft’s approach

Xbox Labs will bring together game makers, engineers and scientists. Microsoft will share tools and learnings with developers, which makes the group more than a private research lane: it is meant to push ideas outward once they are tested.

Sharma said experiments that move Windows PC builds onto Apple Silicon or into browsers challenge “long-held assumptions about the industry,” including “the tether between software and hardware, the boundary between creation and play, and how people discover and experience games.” Those ideas now sit close to the center of Xbox Labs.

72 billion hours on XBOX

Sharma tied the work to scale. She said people spend more than 72 billion hours a year playing XBOX games, about five times the estimated time spent writing code worldwide. That is why she described games as sharing many of the same properties that made coding the first major workload for agents: software can be written, run and tested, then iterated quickly.

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She also said, “I think Xbox has an important role to play here,” and added, “Coding became the first major workload for agents because they can write, run, and test software.”

Modders and Microsoft IP

The immediate friction is business, not technology. Modders have already been doing work that Microsoft has spent decades on through backward compatibility, but without the business-model constraints that come with Microsoft’s own IP. That makes the experiments useful and awkward at the same time, because the same methods that can give old games new life can also move them beyond the boundaries Microsoft normally controls.

Sharma put that tension in plain terms: “While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators,” she said. “These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.”

The open question is how Microsoft will handle decompiles and recompiles that make its IP freely available. For now, Xbox Labs is the company’s answer: build in the open, test what players and developers actually do, and decide from there which ideas deserve to become tools.

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Technology reporter specialising in consumer electronics, social media policy, and digital privacy. Regular panelist at CES and SXSW.