IGN says Ocarina Of Time Switch 2 Review runs 30 hours, smoothly

IGN’s Ocarina of Time Switch 2 review calls the remake a modern interpretation with richer art, expanded dialogue, and 60 fps play.

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IGN says Ocarina Of Time Switch 2 Review runs 30 hours, smoothly

IGN’s Ocarina of Time Switch 2 review says The Legend of Zelda: Ocarina of Time’s remake is a modern interpretation rather than a one-to-one rebuild, and it plays like one. After 30 hours with the game, the reviewer says the version stands on its own while still pointing back to the Nintendo 64 original.

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Link and Ganondorf

The central hook is still Link’s quest to stop Ganondorf and save Hyrule, but the remake changes how that journey reads moment to moment. The review points to a richer art style and expanded dialogue, which give the same structure more texture without rewriting the basic route through the game.

That route remains familiar: explore, find the next dungeon, unlock a key item, solve puzzles, defeat the boss, then use that tool to open the next area. The reviewer also notes the secrets and side quests tucked off the main path, along with gold spiders, so the remake keeps the old loop intact while making the presentation feel less rigid.

Koji Kondo and 60 fps

60 fps is the other number that matters here, because the game stays at that pace practically the entire time, both docked and handheld. That technical steadiness supports the remake’s case as a version meant to be played now, not just remembered for what it was.

Koji Kondo’s original soundtrack is performed by a talented small group of musicians, and the review treats that music as part of the remake’s lift rather than a museum piece. Link breathes and moves his fingers while playing the ocarina, the grass he cuts blends naturally into the surroundings, and even enemy swords clang sharply off his shield, all of which makes the world feel more tactile without changing the game’s core rules.

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Hyrule Field and Death Mountain Crater

The remake also uses animation and environmental detail to sell the world better than the Nintendo 64 original could. Link watches his step running down stairs, covers his face when walking through tall grass, and the opening slides seamlessly from him sleeping into his nightmare in Hyrule Field, which gives the familiar adventure a cleaner presentation.

There is one complication in the review’s framing: the game is neither an exact one-to-one remake nor a complete reimagining. That leaves it in a narrow middle ground, but the review says the balance works because the modernization shows up in the details, from Link’s scurrying Bombchu explosives rendered as wind-up toys to the way his tunic can catch on fire in Death Mountain Crater if he does not have the right gear.

For returning players, that means the remake preserves the old route while making each step look and sound more deliberate. For newcomers, the review’s verdict is simpler: this version is built to be approached either as a remake or as a standalone adventure, and the 30-hour test run suggests it has enough depth to support that claim.

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