Larian CEO Addresses Divinity AI Backlash: No AI in Games or Team Cuts
Larian Studios, known for developing popular games like Baldur’s Gate 3, recently faced backlash regarding the use of generative AI in their upcoming title, Divinity. Following a Bloomberg interview with Larian’s founder, Swen Vincke, concerns arose about AI’s role in game development. This prompted an outcry from the gaming community, with many expressing apprehension about replacing human creativity with technology.
Larian’s Defensive Stance on AI Use
In response to the criticism, Vincke clarified that Larian is not integrating AI into the final version of their games. “We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI,” he asserted. Vincke emphasized that the focus remains on improving the working conditions for their employees, not diminishing their roles.
Generative AI Exploration
While Larian is actively exploring AI for tasks like concept art and placeholder text, Vincke stated that these are preliminary processes aimed at enhancing productivity. “Everything we do is incremental and aimed at having people spend more time creating,” he explained. The studio currently employs 72 artists, including 23 dedicated concept artists, and continues to recruit additional talent.
Community Reactions
The gaming community has reacted variably. Some former Larian employees and fans have criticized the integration of AI, suggesting it undermines the creative process. Selena Tobin, a former environment artist, voiced her discontent, urging Larian to reevaluate its approach. Conversely, some in the community defend the use of AI for early-stage ideation, citing its potential benefits in brainstorming and concept development.
Commitment to Creative Integrity
Vincke reassured fans that the creative content for Divinity remains fully human-generated. “Everything is written by our team. There are no AI-generated parts in the game,” he stated. Larian’s commitment to fostering a talented creative team is highlighted by ongoing efforts to expand their workforce.
- Key Points from Vincke:
- No AI components in the final game.
- Focus on improving employee working conditions.
- Active recruitment of concept artists and writers.
- Community Feedback:
- Mixed reactions concerning the use of AI.
- Support from some fans for AI use in concepting.
- Criticism from former employees regarding AI reliance.
Larian Studios continues to navigate the complexities surrounding AI technology in gaming. As they develop Divinity, the studio emphasizes human creativity, aiming to reassure fans of their commitment to quality game development.