Cillian Murphy and Lionsgate Transform Streaming and Gaming Industries
Cillian Murphy’s film “Anna” is currently experiencing a resurgence in popularity as it climbs the Video on Demand (VOD) charts globally. This spike in interest coincides with heightened anticipation for Murphy’s upcoming role in the theatrical sequel to “Peaky Blinders,” titled “The Immortal Man,” set to release in March 2026.
Cillian Murphy’s Upcoming Projects
“Peaky Blinders: The Immortal Man” is scheduled to hit theaters on March 6, 2026, followed by its global Netflix release on March 20, 2026. This sequel sees Murphy reprising his iconic role as Thomas Shelby. The storyline will delve into Shelby’s covert missions amid the turmoil of World War II.
Joining Murphy in this highly-anticipated sequel are notable actors Rebecca Ferguson and Barry Keoghan, enhancing the film’s star-studded lineup. The film is directed by Tom Harper and penned by Steven Knight.
The Resurgence of “Anna”
Released in 2019, “Anna” grossed approximately $30 million at the box office. Currently, it is available for streaming on MovieSphere by Lionsgate in the U.S. and is making its way into the VOD top 10 charts in multiple countries, including France.
Lionsgate’s Expansion into Gaming
Lionsgate, the studio behind “Anna,” is also making its mark in the gaming industry. The company is developing new video games based on its successful “Saw” and “John Wick” franchises. This strategic move aims to capitalize on the growing demand for interactive entertainment.
- Lionsgate is prioritizing development of games related to:
- “Saw” franchise
- “John Wick” series
- Potential titles based on “Twilight,” “The Hunger Games,” “American Psycho,” and “Blair Witch.”
CEO Adam Fogelson highlighted the company’s recognition of significant interest in video games and hinted at exciting announcements soon. Past adaptations of “Saw” and “John Wick” have set a precedent, with strong expectations surrounding future projects in these established universes.
Challenges and Opportunities in Gaming Adaptations
The challenge for Lionsgate lies in capturing the essence of these franchises in a gaming format. For example, the desire to effectively transfer the action-packed energy of “John Wick” into video games is high. Gaming critics emphasize the need for innovative ways to replicate the film’s signature gun-fu sequences in a digital realm.
As 2026 approaches, the entertainment landscape is rapidly evolving. The convergence of film and gaming continues to shape fan experiences, making it an exciting time for audiences worldwide. Whether through cinematic storytelling or interactive gaming, the possibilities for engagement are endless.