Rockstar Seeks Lead Programmer for 5M Creator Tools on Console

Rockstar Seeks Lead Programmer for 5M Creator Tools on Console

rockstar is hiring a Lead Programmer for its Creator Platform team, and the listing points to console experience on Xbox and PlayStation. The role sits inside a push toward user generated content ahead of GTA 6, with creator tools now tied to FiveM and RedM rather than PC work alone.

Creator Platform shift

The new position is full-time and based in office at Rockstar North in Edinburgh, Scotland, the lead office for GTA 6. That puts the work close to the project most likely to inherit whatever creator systems this team builds next.

The listing says the person who gets the job will work on Rockstar’s creator platforms including FiveM and RedM, and it requires at least one shipped console or PC title. Rockstar is also looking for experience on Xbox and or PlayStation consoles, a preference that stands out because FiveM and RedM are limited to PC.

Last month’s platform push

Last month, Rockstar posted job listings that asked candidates for a deep understanding of Creator Platforms such as Roblox, Fortnite, YouTube, Twitch, and TikTok. This week’s listing narrows that broad remit into something more practical: console-focused creator tools.

The team now handles FiveM and the future of content creation within Rockstar games titles, so the hiring move reads less like routine staffing and more like infrastructure work for how players may build inside future releases. That makes the console preference notable, because it suggests the studio wants this system to travel beyond the PC-only space where FiveM and RedM already live.

Edinburgh hiring signal

Until recently, most Creator Platform jobs were based at Rockstar’s London office, and some recently reported roles were for Rockstar’s New York City headquarters. Moving this search to Rockstar North in Edinburgh ties the work closer to the studio’s core development pipeline rather than a detached support lane.

For readers tracking GTA 6, the practical takeaway is simple: Rockstar is not just staffing a launch, it is hiring for the tools that could shape what players make inside it. The console preference turns this from a PC modding story into a broader platform plan, and that is the part worth watching as the studio builds out its next content layer.

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