Blizzard sets Diablo II: Resurrected Ladder Season 14 for May 22

Blizzard sets Diablo II: Resurrected Ladder Season 14 for May 22

diablo II: Resurrected Ladder Season 14 begins on May 22, giving players a new run at the Level 99 race and another chance to build toward leaderboard placement. Blizzard also said items left in Season 13 Shared Stash tabs move into Withdraw Only tabs when the season ends, creating a deadline for anything players want to keep.

The seasonal reset comes after the 3.2 PTR, where Blizzard made changes to the Warlock, Terror Zone changes, and more. The developer note also lays out how Next Hit Delay works in chain-based cloud damage, including a 0.5-second stamp rate and 12 cloud stamps from a 6-second chain.

May 22 for Ladder 14

The new ladder season gives adventurers a fresh chance to race to Level 99 while gathering loot along the way. That season starts on May 22, and the timing sets the pace for the item-transfer window tied to the end of Season 13.

When Ladder Season 13 ends, Ladder characters move to their respective non-ladder group. Items in that character group's Shared Stash then go into a new Withdraw Only set of Shared Stash tabs marked with a check-marked Past box.

Shared Stash tabs

Blizzard said items from Ladder Season 12 already sitting in the Withdraw Only tabs will be lost when Ladder Season 13 ends. Players will have all of Ladder Season 14 to withdraw items they want to keep from Season 13 before the tabs are overwritten.

When Ladder Season 14 ends, the Withdraw Only set of Stash tabs will be overridden with items from the Ladder Season 13 Shared Stash. For players with valuable gear still sitting in that transfer space, the practical step is simple: pull it out during the season, or lose access to it when the next ladder cycle closes.

3.2 PTR changes

Blizzard tied the season update to broader adjustments following the 3.2 PTR, including changes to the Warlock and Terror Zone changes. The developer note on Next Hit Delay says it only applies to clouds generated from a single chain, and that a chain generates a new cloud stamp every 0.5 seconds.

Using that example, a 6-second chain will generate 12 stamps of clouds that match its length. If 10 chains each generate 12 clouds over 6 seconds, monsters will take up to 10 instances of damage over those 6 seconds.

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