xoxor4d has released Version 1.3.2 of the Grand Theft Auto 4 RTX Path Tracing Mod, and Rockstar Games players get a cleaner version of the map as a result. The update leans on anti-culling, fence work, rain visuals, and light fixes rather than a single headline feature.
Version 1.3.2 renders map sectors outside the player’s view frustum at their lowest LOD, a change meant to stop long-distance shadows from popping in and out. xoxor4d also added a system that forces high LOD objects close to the player outside the view frustum so lights do not switch off when they leave the frame.
xoxor4d and V1.3.2
xoxor4d started replacing alpha-tested and blended chainlink fences with fully modeled fences around the map. That is not just cosmetic cleanup; the new fence work is intended to reduce OMM building, which should help the mod’s path-traced scenes hold together with fewer geometry gaps.
John, founder and Editor in Chief at DSOGaming, has spent years covering PC graphics changes, and this update fits the kind of incremental tuning that separates a showcase build from something people can actually keep playing. The article also places the mod in the same broader line as other RTX Remix efforts, but this release is about Grand Theft Auto 4 first and foremost.
Rain and lighting fixes
Update 1.3.2 also brings better raindrop visuals, while removing the expensive rain collision setting because it is no longer supported. The tradeoff is practical: the game should run faster in the rain, but a previously available setting is gone, so players gain speed by losing an option.
The same build fixes some vehicle light z-fighting issues and softens the overly bright bowling interior and underground lights in centralpark with light tweaks. It also adds weather and clock settings to the utility tab, which gives players more control over how the RTX Remix Path Tracing Mod for Grand Theft Auto 4 is displayed and tested.
What players get now
For Players of Grand Theft Auto, the main value of V1.3.2 is not one flashy change but a stack of small corrections that make the mod less brittle at range and in bad weather. The anti-culling system targets shadow pop-in, the fence replacement reduces visual shortcuts, and the lighting pass cuts down on obvious errors that break the illusion.
The one unresolved number is simple: how much faster the game runs after the rain collision setting was removed is not stated. For anyone already running the mod, Update 1.3.2 is the version to load if they care more about stability and cleaner visuals than preserving every older option.






