Honor of Kings leads $1 billion ranking in Genshin Codes report

Genshin codes aside, Honor of Kings led MobileGamer.biz’s first-half 2026 mobile revenue ranking with more than $1 billion.

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Honor of Kings leads $1 billion ranking in Genshin Codes report

Genshin codes may be what some players are chasing, but the bigger mobile revenue story is Honor of Kings. MobileGamer.biz ranked it first among the ten most profitable mobile games for the first half of 2026, with revenue above $1 billion.

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The ranking was compiled from AppMagic data and measures developers’ net revenue from in-game purchases, plus advertising, web store sales, and third-party Android markets in China. That setup puts the figure closer to what publishers actually take home than a simple gross-spend tally.

Honor of Kings and the $1 billion mark

Honor of Kings crossed $1 billion in just six months, a scale few mobile games reach. In January 2026, it set a monthly revenue record by earning almost $194 million, then held in the $140-160 million range before easing to $110 million in June 2026.

Even at that lower June level, it stayed ahead of the rest of the field. Whiteout Survival finished second with $723 million in the first half of 2026, while LastWar: Survival took third with $693 million.

China drives Honor of Kings

About 98% of Honor of Kings revenue still comes from China, so the game’s scale is tightly tied to one market. For readers trying to gauge how concentrated that success is, the math is stark: roughly $980 million of the game’s first-half revenue came from China alone.

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That concentration helps explain why a lower monthly figure in June did not dislodge it from the top spot. The game’s January surge built a cushion that the June slowdown did not erase, while Whiteout Survival remained near $110 million a month and LastWar: Survival fell from $120-135 million per month in spring 2026 to $71 million in June.

Whiteout Survival and LastWar

The gap behind Honor of Kings was large enough that the rest of the ranking read like a race for second and third. Whiteout Survival stayed steady at about $110 million a month across the half-year, which explains how it reached $723 million without a single dramatic spike. LastWar: Survival had a different profile, with spring momentum that faded to $71 million in June.

For players, the immediate takeaway is not about gameplay. It is about how mobile publishing now rewards games that can sustain six-figure monthly revenue over long stretches, especially when one title can clear $1 billion before the year is halfway done.

AppMagic’s revenue lens

The ranking matters because it uses a revenue lens, not a popularity tally. By excluding Apple and Google commissions while counting advertising, web store sales, and third-party Android markets in China, it captures more of the money developers can actually keep.

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The open question is the rest of the top 10. MobileGamer.biz has published the top three and the ranking of ten, but the remaining seven names are not part of the available data here.

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