NightCoop Targets Eight-Player Cyberpunk 2077 Multiplayer in PC Testing — Cyberpunk 2077 Multiplayer Mod Night City?

NightCoop is bringing up to eight-player Cyberpunk 2077 multiplayer to Night City, with PC public testing slated for October 23, 2026.

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NightCoop Targets Eight-Player Cyberpunk 2077 Multiplayer in PC Testing — Cyberpunk 2077 Multiplayer Mod Night City?

Cyberpunk 2077 multiplayer mod Night City? NightCoop is now the project trying to turn that question into a playable PC reality, with a work-in-progress co-op mode built for up to eight players in Night City. For players who have waited six years to see the campaign run in multiplayer, the key detail is that testing is already on a clock.

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NightCoop and V

NightCoop gives each player their own version of V, then layers multiplayer decision-making on top of the campaign. Multiple-choice dialogue choices are resolved by a vote among players, while cinematic cutscenes stay intact, so the mod is not just adding extra bodies to the map; it is trying to preserve the story structure while changing who steers it.

The current closed testing phase covers the prologue and Act 1 of the Cyberpunk 2077 campaign. That makes the build useful but limited, and it tells PC players exactly how early the project still is: the multiplayer framework is being tested before the full story campaign is opened up to larger groups.

October 23, 2026

Public testing on NightCoop is intended to begin on October 23, 2026, which gives the project a concrete date instead of a vague modding promise. For anyone watching the unofficial mode from the PC side, that is the first point at which a wider group is meant to get hands on it outside closed testing.

NightCoop is a PC exclusive and is not available on consoles. That narrows the audience immediately and keeps the project in the lane where modding support can actually exist, even as the goal grows to up to eight players exploring Night City together online.

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OPEN alongside NightCoop

OPEN is another Cyberpunk 2077 multiplayer project in development, but it is aimed at multiplayer servers and custom activities rather than the story-campaign co-op approach NightCoop is building. The split matters because it shows two different ways the same game is being pushed toward multiplayer: one through campaign play, the other through server-side systems and side content.

For now, NightCoop is the more direct answer to the long-running demand for multiplayer in the campaign itself. The open question is how stable that co-op setup will feel when public testing starts, because the project is still only in progress and the current build reaches no farther than Act 1.

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Entertainment writer covering Hollywood, streaming platforms, and award seasons. Twelve years reviewing film and television for major outlets.