Giant Bomb Says Saros Ps5 Spreads 10 Hours of Fun Across 20

Giant Bomb Says Saros Ps5 Spreads 10 Hours of Fun Across 20

Giant Bomb’s saros ps5 review says the game is a quasi-sequel to Returnal and stretches 10 hours of fun across 20 hours. The reviewer also says the roguelite formula changes enough that Housemarque’s run-based structure feels friendlier, but the longer climb may test patience before the credits roll.

Arjun Devraj in Saros

The review says Saros sings when you take control of Arjun Devraj, played by Rahul Kohli. That turns the game’s appeal into a character-led one, not just a systems-led one, because the cast is described as giving great performances and the story moves from cosmic horror toward something more intimate and grounded.

Running around feels amazing, according to the review. The weapons also get singled out for active reload, secondary firing options, and energy management for power weapons, and the reviewer calls that energy system the best new feature.

Housemarque’s Friendlier Roguelite

Saros is described as much more approachable than Returnal. The reviewer says Housemarque makes the roguelite structure friendlier this time around, and players do not need to go back to previous stages if they want to keep moving forward.

The upgrade tree is massive. The game has three major character attributes, with one making attacks stronger, one making the HP bar bigger, and one speeding up the process of earning currency, but the reviewer says the upgrading is so aggressive that it overwhelms the core run-n-gun gameplay.

70 Runs to Credits

The clearest friction point is the length. The reviewer says they needed around 70 runs to reach credits, and they were ready to check out after about 35 runs, while noting that each run feels similar.

The held melee attack that turns into a shield gives Saros its sharpest combat twist. The same blue punch-shield maneuver can absorb blue enemy projectiles and parry red enemy projectiles, and it fuels a more powerful special attack while raising the challenge level and skill ceiling in a satisfying way.

The unresolved question for players is whether the aggressive upgrade path and friendlier structure will feel long enough to stay fresh, because the review’s main objection is that Saros stretches 10 hours of fun across 20 hours.

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