Tony Elias Joins Arcanaut on Cyberpunk 2-linked Star Wars RPG
Tony Elias has joined Arcanaut Studios as narrative director on cyberpunk-linked Star Wars: Fate of the Old Republic, adding another experienced writer to a project still in early active development. Elias said he will work with Casey Hudson and a team of new and familiar faces on the RPG, which Arcanaut plans to release sometime before 2030.
Tony Elias at Arcanaut
“Happy to share that I’ve joined Arcanaut Studios as Narrative Director!” Elias wrote on LinkedIn. He also said, “I’ll be working with Casey Hudson and a wonderful team of new and familiar faces on Star Wars: Fate of the Old Republic — the spiritual successor to KOTOR.”
Elias arrives with credits that stretch across several high-profile projects. He previously worked on Middle-Earth: Shadow of War at Monolith Productions, Remedy Entertainment’s Quantum Break, the scrapped Wonder Woman game, and the in-development Cyberpunk 2. For Arcanaut, that mix signals a hire built for large-scale worldbuilding rather than a one-off scripting pass.
Arcanaut's Writing Bench
The hire also fits the shape of the team already forming around the game. Arcanaut has around 50 developers working on Star Wars: Fate of the Old Republic, a modest headcount for an RPG of this scale and one that suggests the studio is still assembling core creative leadership while the project is moving forward.
Jenny J.S. Dewes has also been brought in to help pen the game, while Eric Wong serves as senior environment artist and Glenn Mayer is the technical/gameplay designer. Those roles point to a project built in layers, with story, world design, and systems being staffed together instead of in separate passes.
Before 2030
Star Wars: Fate of the Old Republic was announced at December 2025’s The Game Awards, but the release target already sits sometime before 2030 on current-gen hardware. That is the friction point for readers tracking the game: the project is public, the team is growing, and the calendar is still wide open enough that each senior hire matters more than a marketing beat.
For anyone watching the RPG space, Elias is the kind of addition that usually comes before a studio locks story structure and content scope. The next meaningful signal will come from who Arcanaut adds to the writing and design team, because this is still a buildout phase, not a finish line.