Ghostfire Gaming Brings Vampire: The Masquerade D&d Crossover Kindred to 5.5e

Vampire: The Masquerade D&D crossover adds a Kindred class to Dungeons & Dragons 5.5e, with pre-orders later this month and a July release.

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Ghostfire Gaming Brings Vampire: The Masquerade D&d Crossover Kindred to 5.5e

Ghostfire Gaming’s Vampire: The Masquerade D&D crossover is bringing a Kindred class to Dungeons & Dragons 5.5e, and the timing is already set: pre-orders open later this month, with release on D&D Beyond sometime in July. For players who have wanted a true vampire class instead of a workaround, that is the real shift.

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The supplement, Vampire: The Masquerade—Bound by Blood, is an officially licensed release built around “full vampire class powered by Blood Points, Disciplines, and the ever-clawing Beast inside!” D&D Beyond also says the package includes a Dark Ages adventure, which makes this more than a single-ruleset novelty.

D&D Beyond and Blood Points

D&D Beyond is distributing the product, and that matters because the crossover lands inside the main digital storefront for Dungeons & Dragons 5.5e rather than sitting off to the side as a fan conversion. The class itself uses Blood Points, Disciplines, and the Beast, so this is not a cosmetic reskin; it is built as a playable class with its own resource loop.

That also explains why the announcement is drawing attention beyond Vampire: The Masquerade players. Dungeons & Dragons already treats vampirism as an affliction from being bitten by a vampire, and Van Richten’s Guide to Ravenloft offers the Dhampir lineage, but neither works like a full vampire class. Bound by Blood fills that gap without forcing players to cobble together a substitute.

Ghostfire Gaming and Grim Hollow

Paradox Interactive said Ghostfire Gaming created the project and pointed to the studio’s work on Grim Hollow as the reason for the fit. In the company’s words: “This project was lovingly created by Ghostfire Gaming, the talented group of designers and D&D experts behind the excellent Grim Hollow. What they’ve built is a full vampire class for fifth edition Vampire, with Blood Points, Disciplines, the Beast, along with a Dark Ages adventure, and it’s a great way to bring a piece of the World of Darkness to a table that already lives in 5E D&D.”

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That quote does two jobs at once. It frames the crossover as licensed world-building, and it signals that the rules package is meant to sit comfortably in a mainstream Dungeons & Dragons table, not just in a niche experimental module. For Dungeon Masters, the practical change is simple: a vampire-themed campaign option now arrives as an official product path instead of a house-rule project.

Gen Con 2026 details

Gen Con 2026 is where full details will be revealed, which gives players a short runway before the July launch window and a longer one before the deeper rules breakdown arrives. Dimension 20 is already running its first Vampire: The Masquerade campaign, so the crossover is entering a tabletop market that is actively hearing the brand in more than one place.

For now, the useful move is to watch D&D Beyond when pre-orders open later this month. The product’s immediate draw is the Kindred class, but the broader test is whether a vampire archetype with Blood Points and Disciplines can feel native inside Dungeons & Dragons 5.5e rather than merely imported into it.

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