Bungie said on June 16 that Destiny 2 players can keep using a near-infinite damage exploit for now. The studio plans to fix it next week, after a bug tied to seasonal Artifact stacking slipped through a game that already had its final update on June 9.
Stacking the Artifact mods
The glitch lets players activate multiple copies of the same seasonal Artifact mods at once, turning normal loadouts into extreme damage builds in a very short space of time. In practice, that means some combinations can hit hard enough to one-shot bosses, which is why the exploit has quickly become the most consequential gameplay bug in the game right now.
Bungie has already disabled Artifacts in Crucible and Gambit PVP modes, so the exploit is not available there. That leaves the damage stack in the parts of Destiny 2 where bosses still matter most, and it explains why the studio is drawing a line between player-versus-player protection and the broader PvE sandbox.
Atheon and boss fights
Bungie told players to get out there, beat up on Atheon, destroy some bosses, and have some fun. That is a very Bungie way to handle a live bug: acknowledge the problem, set a repair window, and let the community enjoy the broken math while it lasts.
June 9 matters because that was when Destiny 2's final update dropped, the Monument of Triumph update. With Bungie no longer adding content but still keeping the game running for the time being, a fast fix for unintended Artifact perk stacking is more maintenance than surprise.
Next week
Next week is the only timing Bungie has given, and that is the part players should watch. Until then, the studio is allowing the exploit in the modes where it still works, while keeping Crucible and Gambit sealed off from it.






