Strauss Zelnick Says Gta Vi Launch May Spur Sick Day Calls
Take-Two boss Strauss Zelnick said gta vi could pull a lot of people out of work on November 19, the day Grand Theft Auto 6 is set to launch. He made the comment at the iicon game developer’s conference on April 28, while also refusing to pin down the game’s price.
Zelnick’s line was blunt: "[I] think a lot of people will be calling in sick on November 19," he said. He also said, "Consumers pay for the value that you bring to them, and our job is to charge way way way less of the value delivery."
April 28 at iicon
April 28 gave Take-Two a chance to frame the release on its own terms, and Zelnick leaned on value rather than a number. "How you feel about something you buy is the intersection of the thing itself and what you pay for," he said, adding, "Consumers need to feel like the thing itself is amazing and the price they were charged was fair for what they got."
That pricing stance matters because gta vi is expected to be the most expensive video game ever made, and last month it was reported that Rockstar Games had spent more than £2.7 billion developing the follow-up to Grand Theft Auto 5. Zelnick did not use the conference to settle the price debate; he kept the focus on what he called value delivery.
November 19 launch
November 19 now carries a different kind of weight for Take-Two. Zelnick said, "What we think about is making the most spectacular piece of entertainment on Earth, in history – and it’s a pretty daunting challenge." He paired that with a prediction that a lot of workers may treat launch day like time off.
That forecast lands after a long delay cycle. Grand Theft Auto 6 was officially announced in December 2023, first targeted for late 2025, then delayed to May 26, 2026 before Rockstar Games pushed it back again. The company said the extra months would let the game be finished with the level of polish fans have come to expect and deserve.
Rockstar’s cost stack
The spending trail around the project helps explain why the price question hangs over every new comment. A former developer claimed he spent 39 months making broken glass look more realistic in the game, and last year a report said Rockstar had spent between $200 million and $300 million to create hyper-realistic water with a team of 20 working on the project.
Zelnick’s answer today is not a price tag but a position: keep the conversation on value, launch the game on November 19, and let demand do the talking. For players, that means the real countdown is no longer to another trailer or another promise, but to whether launch day becomes a workday headache for enough people to notice.