Forza 6 uses DLSS 4.5 and ray tracing on PC
Forza 6 on PC uses ray-traced global illumination and ships with DLSS 4.5 frame generation active. The latest game in the racing franchise is being pushed as a visual showcase, and the practical test is whether it can hold performance at the settings PC players actually use.
A few days with the game showed it could stay at 60fps at 4K resolution on effectively maxed-out settings. At 1440p, it ran smoothly with an 80fps cap.
DLSS 4.5 on PC
The core PC feature set is straightforward: ray-traced global illumination and auto frame-generation through DLSS 4.5. That combination is the technical hook here, not the branding around it. For players building around a graphics card, it sets a clear expectation that this version of Forza 6 is designed to lean hard on upscaling and frame generation rather than raw resolution alone.
The game’s lighting work is doing more than filling out a benchmark chart. Dynamic weather is part of the package, and the writer called out reflections of the Tokyo Tower in a car boot reflection, which is the kind of detail that only lands if the rendering pipeline is pulling its weight. The article also compares the lighting tech to Assassin's Creed Shadows, putting Forza 6 in the same conversation as another title using modern lighting as a selling point.
4K at 60fps
The 60fps result at 4K resolution matters because it came on effectively maxed-out settings, not a stripped-down preset. That is the number PC players can use when deciding whether their current setup is enough or whether they should treat this as a new hardware check.
At 1440p, the 80fps cap shows the same pattern from a different angle. The game is not just playable; it is already being presented as responsive at a resolution many players will actually target, which gives the PC version a stronger case than a simple visual showcase would.
Japan and day trips
The Japan setting is where the visual work and the game design meet. The opening is described as bombastic, and the day trips feature slows things down before ending with a race, which gives the scenery time to register before the action takes over.
For players, the near-term takeaway is simple: Forza 6 on PC is built to reward a strong graphics card, but it is already showing usable results at 4K and 1440p. That makes the question less about whether the game runs and more about how much headroom your system has left when the frame-generation and ray-tracing features are both turned on.